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Found 15 results

  1. "Jill Sandwich" is a quote (reQuote) derived from a humorous English translation choice in the original 1996 Resident Evil game. Barry Burton tells that line to fellow S.T.A.R.S. member Jill Valentine after rescuing her from descending ceiling trap inside the Spencer Mansion. The "Jill Sandwich" became a famous saying in the early fandom alongside "I have this" and "itchy tasty," which became an inside joke in other games. You can find this line referenced in these other games: In Dead Rising (2006), there is a restaurant named "Jill's Sandwiches." In The Mercenaries Reunion DLC for Resident Evil 5 (2009), Barry possesses a melee attack called "Barry Sandwich." In the English translation of Resident Evil: Revelations 2 (2015), Claire Redfield jokes, "I was almost a Claire Sandwich." which was not present in the original Japanese script. In Dead By Daylight (2016), a power add-on for Nemesis is named "Jill's Sandwich." Do you like this reQuote? Leave us a comment. Thanks!
  2. "Jill Sandwich" is a quote (reQuote) derived from a humorous English translation choice in the original 1996 Resident Evil game. Barry Burton tells that line to fellow S.T.A.R.S. member Jill Valentine after rescuing her from descending ceiling trap inside the Spencer Mansion. The "Jill Sandwich" became a famous saying in the early fandom alongside "I have this" and "itchy tasty," which became an inside joke in other games. You can find this line referenced in these other games: In Dead Rising (2006), there is a restaurant named "Jill's Sandwiches." In The Mercenaries Reunion DLC for Resident Evil 5 (2009), Barry possesses a melee attack called "Barry Sandwich." In the English translation of Resident Evil: Revelations 2 (2015), Claire Redfield jokes, "I was almost a Claire Sandwich." which was not present in the original Japanese script. In Dead By Daylight (2016), a power add-on for Nemesis is named "Jill's Sandwich." Do you like this reQuote? Leave us a comment. Thanks! View full reQuote
  3. Raccoon Park was an attraction within the former midwestern mountain community of Raccoon City, located to the very north of the city, on the west bank of the Circular river. The Raccoon General Hospital and Saint Michael Clock Tower were to the immediate south and southwest. Across the river were Umbrella's Incineration Disposal Plant P-12A and a junkyard. While relatively small in size, Raccoon Park fulfilled many features. The southern part was a plaza for citizens to meet at; the north was a cemetery, and the east a pathway crossing the ponds towards a suspension bridge. Below are some locations found within the Raccoon Park: Park street Patrol room Front plaza Park Fountain Sewer Cemetery Cemetery cabin Graveyard Cabin Storeroom Operations room Pond passage Woodland path Suspension bridge In the leadup to the U.S.S. Alpha Team attack on Dr. William Birkin, the t-Virus had been slowly pouring out into Raccoon City in what became known as the Raccoon City Destruction Incident. Several residents were infected with the virus and collapsed into comas; mistaken for dead, they later rose from their graves on October 1, 1998. The cemetery itself was destroyed that day by a burrowing Grave Digger, which caused the ground to subside. Umbrella had set up a radio station in a nearby cabin at some earlier point in September, intent on relaying orders to Monitor agents from Umbrella HQ. Meanwhile, at the eastern side, a UBCS Delta Platoon's Alpha Squad moved through the Hunter γ dominated pond area to search for the Nemesis-T Type.
  4. Jill Valentine was a former thief after learning all the tricks and trades from her dad, Dick Valentine, who is serving time in prison for Grand Larceny. Dick convinced Jill to turn her life around, so she joined the Delta Force.
  5. Resident Evil 7: Biohazard is a survival horror game developed and published by Capcom, released in January 2017 for Windows, PlayStation 4, and Xbox One, and in May 2018 for the Nintendo Switch in Japan. Diverging from the more action-oriented Resident Evil 5 and Resident Evil 6, Resident Evil 7 returns to the franchise's survival horror roots, emphasizing exploration. The player controls Ethan Winters as he searches for his wife in a derelict plantation occupied by a cannibal family, solving puzzles and fighting enemies. It is the first main series game to use the first-person view perspective. Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 Nintendo 3DS game Resident Evil: Revelations. It was presented as a virtual reality demo, Kitchen, a year before its announcement at E3 2016, and supports the PlayStation VR headset. Resident Evil 7 was considered a return to form for the series; critics praised the gameplay, graphics, and design, but criticized the boss battles and the final chapter. The PlayStation VR version received positive reviews, with some criticism including decreased resolution and physical discomfort. By March 2018, the game had sold over five million copies worldwide. Its initial release was followed by two downloadable scenarios, Not a Hero and End of Zoe. Resident Evil 7: Biohazard Image Gallery: https://residentevilfanboy.com/gallery/category/14-resident-evil-7-biohazard/
  6. Resident Evil: Revelations 2, known in Japan as Biohazard Revelations 2, is an episodic survival horror video game developed and published by Capcom. It is the tenth major installment in the Resident Evil franchise (22nd overall). The game is a follow up to Resident Evil: Revelations and Resident Evil 5. This marks the return of Claire Redfield as the main protagonist, and the first time Barry Burton is a playable story character in the main series. The first installment was released in February 2015. The plot is set between the events of Resident Evil 5 and Resident Evil 6, in 2011. The story begins when Claire and her co-workers, including the newcomer and playable protagonist, Moira Burton, are at a party in the headquarters of the NGO Terra Save when unknown assailants attacked them and taken away to a deserted island. The game was released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PlayStation Vita and lastly for Nintendo Switch at the end of 2017 along with the port of the first Revelations. The reviews were mixed to positive; there was praise about the setting, story, characters and the co-op gameplay, but the graphics and some technical issues were criticized mainly. As the end of December 2017, the title reached a combined 2.3 million units sold, surpassing its predecessor and becoming the 24th best seller of the company. Resident Evil: Revelations 2 Image Gallery: https://residentevilfanboy.com/gallery/category/13-resident-evil-revelations-2/
  7. Resident Evil: Revelations is a survival horror video game developed by Capcom and initially released for the Nintendo 3DS handheld game console in 2012. Set between the Resident Evil titles Resident Evil 4 and Resident Evil 5, the game follows counter-terrorism agents Jill Valentine and Chris Redfield as they try to stop a bioterrorist organization from infecting the Earth's oceans with a virus. The game features a single-player mode where the player must complete a series of episodes that involve solving puzzles and defeating enemies and a multiplayer mode where players may fight their way through altered single-player scenarios. Revelations emphasize survival, evasion, and exploration over fast-paced combat by providing the player with limited ammunition, health, and movement speed. It was designed to bring back the content and horror of the series' roots, while at the same time trying to modernize the gameplay. Revelations was also the first game to support the Nintendo 3DS Circle Pad Pro outside Japan. The game was a moderate commercial success and received generally positive reviews from video game publications. Several critics praised its graphics, sound effects, and horror setting, but some criticized its inconsistent gameplay between scenarios. A high definition (HD) version was released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 in 2013, and for PlayStation 4, Xbox One, and Nintendo Switch in 2017. This version does not support the 3D capabilities of the Nintendo 3DS but features upgraded graphics and other minor changes. Across all platforms, the HD version sold more than two million copies worldwide but received less critical praise than the Nintendo 3DS version. A sequel, Resident Evil: Revelations 2, was released in 2015. Resident Evil: Revelations Image Gallery: https://residentevilfanboy.com/gallery/category/12-resident-evil-revelations/
  8. Resident Evil 6, known in Japan as Biohazard 6, is a third-person shooter game developed and published by Capcom. The ninth main game in the Resident Evil series, it was released for the PlayStation 3 and Xbox 360 in October 2012 and Windows in March 2013. Players control Chris Redfield, Leon S. Kennedy, Jake Muller, and Ada Wong, who confront the force behind a worldwide bio-terrorist attack; each character has unique abilities and styles. Resident Evil 6 was conceptualized in 2009 and entered full development the following year under Resident Evil 4 producer Hiroyuki Kobayashi. It had a development staff of more than 600, making it Capcom's most significant production. Resident Evil 6 received mixed reviews; some reviewers praised the game's storyline and themes, but the interwoven campaigns and departure from survival horror received criticism. With over 9.8 million copies sold, it is the third-bestselling Capcom game. It was re-released for the PlayStation 4 and Xbox One with all downloadable content. Resident Evil 5 Image Gallery: https://residentevilfanboy.com/gallery/category/11-resident-evil-6/
  9. Resident Evil 5, known in Japan as Biohazard 5, is a third-person shooter video game developed and published by Capcom and released in 2009. It is the seventh major installment in the Resident Evil series, and was announced in 2005—the same year its predecessor Resident Evil 4 was released. Resident Evil 5 was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and Microsoft Windows in September that year. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance (BSAA) agents Chris Redfield and Sheva Alomar in Kijuju, a fictional region of Africa. Redfield soon learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine. The gameplay of Resident Evil 5 is similar to that of the previous installment, though it is the first in the series designed for two-player cooperative gameplay. It has also been considered to be the first game in the main series to depart from the survival horror genre, critics saying it bore more resemblance to an action game. Motion capture was used for the cutscenes, and it was the first video game to use a virtual camera system. Several staff members from the original Resident Evil worked on Resident Evil 5. Resident Evil 5 received a positive reception, despite some criticism for its control scheme. The game received some complaints of racism, though an investigation by the British Board of Film Classification found the complaints were unsubstantiated. Resident Evil 5 was re-released for PlayStation 4 and Xbox One in June 2016. As of September 2018, the original release has sold over 7.4 million units, making it Capcom's best-selling game and the best-selling game of the Resident Evil franchise. An additional 4.6 million units have been sold between a special edition of the game and releases on other platforms, bringing the total sales to 12 million units. A sequel, Resident Evil 6, was released in 2012. Resident Evil 5 Image Gallery: https://residentevilfanboy.com/gallery/category/10-resident-evil-5/
  10. Resident Evil 4, known in Japan as Biohazard 4, is a third-person survival horror video game developed and published by Capcom. The sixth major installment in the Resident Evil series, the game was initially released for the GameCube in North America and Japan in January 2005, and in Europe and Australia in March 2005. The story of Resident Evil 4 follows the U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the U.S. President's daughter whom a sinister cult has kidnapped. Traveling to a rural area of Spain, Leon fights hordes of violent villagers and reunites with the mysterious spy Ada Wong. First hinted at in December 1999, Resident Evil 4 underwent a long development time during which four proposed versions of the game were discarded. Initially developed for the PlayStation 2, the first attempt was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series. Nevertheless, it was decided to start development over again. The game was intended to be a GameCube exclusive as part of the Capcom Five, but a PlayStation 2 version was announced before the game was released for the GameCube. Resident Evil 4 was subsequently released for Microsoft Windows, Wii, PlayStation 3, Xbox 360, PlayStation 4, Xbox One and in downsized versions for iOS, Zeebo, and Android (exclusive to Samsung devices outside of Japan). Resident Evil 4 garnered critical acclaim, with praise directed at its narrative, gameplay, voice acting, and characters. It received multiple Game of the Year awards for 2005 and was seen as a successful cross-platform hit that influenced the evolution of the survival horror and third-person shooter genres. The game pioneered and popularized the "over the shoulder" third-person view perspective in video games. It is widely considered to be one of the best video games of all time. A sequel, Resident Evil 5, was released in 2009. Resident Evil 4 Image Gallery: https://residentevilfanboy.com/gallery/category/9-resident-evil-4/
  11. Resident Evil Zero, known in Japan as Biohazard Zero, is a survival horror game developed and published by Capcom. It is the fifth major installment in the Resident Evil series and was originally released for the Nintendo GameCube in 2002. It is a prequel to Resident Evil (2002), covering the ordeals experienced in the Arklay Mountains by the special police force, S.T.A.R.S. Bravo Team. The story follows officer Rebecca Chambers and convicted criminal Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to early Resident Evil games but includes a unique "partner zapping" system. The player controls both Rebecca and Billy, switching control between them to solve puzzles and use their unique abilities. Development for Resident Evil Zero began on the Nintendo 64 in 1998. The partner system was created to take advantage of the short load times possible with the capabilities of the N64 Game Pak. The cartridge format also provided limitations, as the storage capacity was significantly less than that of a CD-ROM. The team had to approach the design differently from previous series entries to conserve storage space. Resident Evil Zero was designed to be more difficult than previous Resident Evil games. Inspired by Sweet Home (1989), the team removed the item storage boxes present in earlier games and introduced a new item-dropping feature. Development slowed when the team encountered memory storage problems, and so production was moved to the newly announced GameCube. The game had to be rebuilt, with only the concept and story carried over. Resident Evil Zero received generally positive reviews. Critics praised the graphics and audio for building a haunting atmosphere. Opinions on the new partner and item systems were mixed. Some found the changes were an improvement and added new layers of strategy; others believed the changes were cumbersome or non-innovative. The controls were panned as outdated, and Capcom was criticized for not evolving the series' tank controls. The game was ported to the Wii in 2008, and a high-definition remaster was released in January 2016. These re-releases received mixed reviews due to lack of improvements made to the original. Resident Evil Zero is commercially successful, having sold over 2.5 million copies across all platforms. Resident Evil Zero Image Gallery: https://residentevilfanboy.com/gallery/category/8-resident-evil-zero/
  12. Resident Evil – Code: Veronica is a survival horror video game developed and published by Capcom and released for the Dreamcast in 2000. It is the fourth major installment in the Resident Evil series and the first to debut outside a Sony PlayStation platform. The story takes place three months after the events of Resident Evil 2 (1998) and the concurrent destruction of Raccoon City as seen in Resident Evil 3: Nemesis (1999). It follows Claire Redfield and her brother Chris Redfield in their efforts to survive a viral outbreak at both a remote prison island in the Southern Ocean and a research facility in Antarctica. The game retains the traditional survival horror controls and gameplay seen in previous series installments; however, unlike the pre-rendered backgrounds of past games, Code: Veronica utilizes real-time 3D environments and dynamic camera movement. The roots of Code: Veronica's development can be traced back to an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. After producer Shinji Mikami and his team learned they would be unable to port the game, they began development on an original game which eventually became Code: Veronica. The game was initially intended to be the true sequel to Resident Evil 2 and is still referred to as such by its creators. The title of "Resident Evil 3" was given to what was originally a spin-off game being developed in tandem for the PlayStation. Claire was designed with a tougher appearance than in Resident Evil 2, with the reason being her past experiences in Raccoon City built her toughness and confidence. Unlike the American horror themes and settings of previous games in the series, Code: Veronica employs a setting in the Southern Ocean and a European gothic horror design. This is achieved through the use of Gothic architecture and art in addition to the writing style and story presentation. Capcom announced Code: Veronica in August 1998 and released it in February 2000 after delays and a reduction in sales expectations due to the struggling Dreamcast platform. Sales were weak compared to series predecessors, but strong compared to other games on the system. The title received critical acclaim and had been considered both among the best Resident Evil games and Dreamcast games of all-time. Capcom released an updated version on PlayStation 2 and Dreamcast titled Code: Veronica X. The revised version included new cutscenes which revealed more details about the story, and it was later ported to the GameCube in addition to other platforms in later years. Code: Veronica was adapted for Capcom's Gun Survivor series with Resident Evil Survivor 2 – Code: Veronica (2002) and also later adapted for Resident Evil: The Darkside Chronicles (2009). Resident Evil CODE: Veronica Image Gallery: https://residentevilfanboy.com/gallery/category/7-resident-evil-code-veronica/
  13. Resident Evil 3: Nemesis is a survival horror game developed by Capcom and released for the PlayStation in 1999. It is the third installment in the Resident Evil series and takes place around the events of Resident Evil 2. The story follows Jill Valentine and her efforts to escape from a city infected with a biological weapon. Choices through the game affect the story and ending. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Originally planned as a spin-off featuring a different protagonist, Resident Evil 3 was designed to have more action-oriented gameplay than previous Resident Evil games. It features a more significant number of enemies and introduces the Nemesis creature, which periodically pursues the player. Accompanied by a major marketing campaign, Resident Evil 3 received positive reviews and sold more than three million copies worldwide. Critics praised the game's detailed graphics and the Nemesis as an intimidating villain, but some criticized its short length and story. Resident Evil 3 was ported to Dreamcast, Windows, and GameCube to varying success. Resident Evil: Nemesis Image Gallery: https://residentevilfanboy.com/gallery/category/6-resident-evil-3-nemesis/
  14. Resident Evil 2, known in Japan as Biohazard 2, is a survival horror game developed and published by Capcom and released for the PlayStation in 1998. The player controls Leon S Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor is the branching paths, with each player character having unique storylines and obstacles. Hideki Kamiya directed Resident Evil 2, and Shinji Mikami — director of the first Resident Evil — produced it. Resident Evil 2 was developed by a team of 40–50 over 21 months. The initial version of the game, commonly referred to as Resident Evil 1.5, differed drastically and was canceled when it was around two-thirds complete after Mikami decided it was inadequate. The final design introduced settings[clarification needed] and a more cinematic presentation. Resident Evil 2 received praise for its atmosphere, setting, graphics and audio, and it has appeared on several lists of the best games ever made; however, its controls, voice acting, inventory system, and puzzles garnered some criticism. It is the most successful Resident Evil game for a single platform, selling over one million copies on PlayStation. It was ported to Windows, Nintendo 64, Dreamcast, and GameCube, and a modified 2.5D version was released for the Game.com handheld. The story of Resident Evil 2 was retold and built upon in several later games and has been adapted into a variety of licensed works. It was followed by Resident Evil 3: Nemesis in 1999. A remake, also titled Resident Evil 2, will be released for PlayStation 4, Windows, and Xbox One in January 2019. Resident Evil 2 Image Gallery: https://residentevilfanboy.com/gallery/category/5-resident-evil-2/
  15. Resident Evil, known in Japan as Bio Hazard, is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996 and is the first game in the Resident Evil series. Resident Evil is Capcom's best-selling debut game, with sales of over 8.63 million copies worldwide. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets. Conceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home (1989), the development of Resident Evil was led by Shinji Mikami. It went through several redesigns, initially conceived as a Super NES game in 1993, then as a fully 3D first-person PlayStation game in 1994, and then finally a third-person game with pre-rendered backdrops. Gameplay consists mostly of third-person action with an added emphasis on inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds. Resident Evil was very well received critically and commercially and is often credited for defining the survival horror genre. It has since been hailed as one of the greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Microsoft Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms. A sequel, Resident Evil 2, was released in 1998, and a prequel, Resident Evil Zero, in 2002. Resident Evil Image Gallery: https://residentevilfanboy.com/gallery/category/4-resident-evil/

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Survival Horror

Survival horror is a subgenre of action-adventure and horror video games that focuses on the character's survival. The game tries to frighten players with either horror graphics or scary ambiance.

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