Capcom shuts down Dead Rising developer
The future of Dead Rising is looking bleak as Capcom Vancouver is shut down and Capcom vows to move all development to Japan.
Capcom’s most prominent Western development studio has been closed down, with the loss of 158 jobs.
Initially, Capcom only announced the cancellation of a number of projects at the studio, incurring loses for the company of around £30 million. This implies at least one fairly big budget games, which was likely to have been a new Dead Rising.
But today the company has confirmed that the studio has been closed completely, with Capcom providing the following statement to website Kotaku:
‘As a result of reviewing titles in development at Capcom Vancouver, Capcom has decided to cancel the development projects at this studio and will concentrate development of major titles in Japan.’
Capcom Vancouver was initially founded as Blue Castle Games, when they were best known for baseball series The Bigs. Their first game for Capcom was Dead Rising 2, and apart from a mobile version of Puzzle Fighter they’ve worked exclusively on the franchise ever since.
The original Dead Rising though was made in Japan, where it was produced by Mega Man creator Keiji Inafune.
As such, the closure of Capcom Vancouver does not necessarily mean the end of Dead Rising, although the series has underperformed in recent years – and like Rise Of The Tomb Raider the fact that Dead Rising 4 was a timed Xbox exclusive did not help the situation.
Capcom’s statement on the closure is interesting though as it implies that all its major titles, whether that includes Dead Rising or not, will be developed in Japan.
This represents a significant change from their attitude in the previous generation, where they were often criticised for relying on little-known Western developers and ignoring their classic franchises.
The success of Monster Hunter: World though seems to have signalled a change in corporate logic, even if it has unfortunately caused the closure of Capcom Vancouver.
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